Washington’s War - ACTS Ladder Launch 3
Turn 0 in Washington’s War equals the Setup. In this matchup I am the British player and Smith is the American. His first move is to place the Committees of Correspondance: he gets one Political Control (PC) marker in each of the 13 colonies. Smith’s initial placement is very close to my initial placement in the previous round:
NH Battleboro
MA Falmouth
RI Newport
CT New Haven
NY New York City
NJ Morristown
DE Wilmington
PA Basset Town
MD Baltimore
VA Alexandria
NC Salem
SC Camden
GA Savannah
This was followed by my placing 2 PC for the King:
NY Fort Niagara
NY Oswego
I’m hoping this game actually makes it to the conclusion, after my previous effort being for naught. For whatever reason that is just the outcome when Burke and I play. I went for the Northern route, trying to keep Detroit occupied by connecting it to the rest of the colonies. Not too much else to report at this point. Hoping for a good game.
Washington’s War - ACTS Ladder Launch 2
The British elected not to go first (despite having a campaign card) and I immediately set out placing more Political Control (PC) markers. The goal (I guess) is to restrict the ability of the British to spread their PC by closing off easy avenues and making them spend Event Cards to flip or remove my PC.
Game Rounds
AM: 2 OPS
GB: Reinforcements
I place PC in Fort Niagara, isolating Fort Detroit, and Springfield attempting to get the upper hand in MA. The British invade the South for what I’m sure will be a rampage.
AM: Thomas Paine (3 OPS)
BG: Discard Mad Anthony Wayne
Thomas Payne allows me to place PC in Saratoga, Oswego, and Richmond. Discarding the event card allows the British to flip my PC in Falmouth MA. Another round of me trying to close off route and the Brit opening new routes up.
AM: 2 OPS
GB: Minor Campaign *!
I decided to move in to New Hampshire and close off Georgia. Placing a PC in St.Mary’s means there won’t be any invasion by sea down there. The British play a Minor Campaign, for which I am seriously jealous because in my first ladder game as the British I received no campaign cards the entire game. It stands to reason Martin will get one every turn. Cornwallis marches south to Charleston and easily eliminates the small garrison there: it isn’t even a fight at 9-2 it’s an automatic loss before die rolling. The British next move down to Saratoga, to threaten New Hampshire and of course in Winter they’ll get to flip my PC.
AM: Reinforcements
GB: North’s Government Falls - 1780
At least I get some respite here as the ‘War Ends’ cards are basically duds. I send Benedict Arnold to Albany with 3CU to keep an eye on Carleton.
AM: Reinforcements
GB: Discard Event Card
I send Lee and 1 CU to Richmond in the hopes of next round discarding a card to flip the PC in Norfolk. This is undone however by the British placing a PC in Battleboro NH. If I don’t get rid of or flip that PC I’ll lose the other 2 PC to isolation.
AM: Discard Event Card
GB: Pass
Due to using a Battle Card down in Charleston I get to go last this turn. As previously mentioned the PC in Battleboro has got to go.
Winter
Winter is chilly in the colonies, with Carleton, Arnold, Washington, and Greene all suffering casualties.
Albany get a PC marker for me, and Charleston and Saratoga flip to the British. The lone CU in Fort Detroit find something to eat and fails to starve.
Having only played one game before this it’s really hard for me to offer an idea of how I’m doing. It feels pretty bad with that Minor Campaign smacking me in the face. I’m also guessing Martin has played a few more times then me. Still this game keep both players on edge, which is a strength. I just hope for some good cards in Turn 2, enough to get some reinforcements on the board. Martin will get his big stack of 8CU, and at most I’ll get 6, but with a little more flexibility as to where they go.
Washington’s War - ACTS Ladder Launch 2
Turn 0 in Washington’s War equals the Setup. In this matchup I am the American player and Burke is the British. My first move is to place the Committees of Correspondance: I get one Political Control (PC) marker in each of the 13 colonies. After reviewing several pervious matches for optimal placement I decided on:
NH Norwich
MA Falmouth
RI Newport
CT New Haven
NY New York
NJ Morristown
DE Wilmington
PA Bassett Town
MD Baltimore
VA Alexandria
NC Salem
SC Camden
GA Savannah
This was followed by the British player placing 2 PC for the King:
NY Long Island
NY Ticonderoga
Having only played the previous game and not as the Americans I chose to base my initial placements based on what others have done. I took the CoC placements of several games from the previous round from as top players as I could find and looked for patterns. Any cities that were common to all games I immediately selected as ‘best’ locations, this left a few stragglers which I chose based primarily on preference. The American move to Long Island is a smart one I think because it gives the British a PC beach-head there to branch out from later. The British did not opt to play a campaign card and go first, so this is a good way for them to stop me from closing off that route with a PC placement (which I was absolutely going to do). Let’s see how the first turn goes.
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